


Engine: new strobing implementation from For details, see PR #353.

Engine: secondary master server, yay! Thanks to for hosting.MainUI C++: servers sorting by name, players, ping, etc.Engine: string pool statistics for 64-bit platforms.Engine: -safegl command line switch(see 515438c). MainUI C++: cancel button in player introduce dialog.MainUI C++: add touch acceleration settings, now it is easy configurable.iOS: logs now printed to system log also.Now rcon and commands with quotes work correctly.Engine: r_vbo_dlightmode is introduced.Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.Engine: Possible RoDir glitches with mods and case-insensitivity.Engine: Disabled PIC by default for x86 to reduce overhead.Engine: fix crash in touch code after changing game.Engine: fix possible UB with wrong touch_linear_look values.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fix final credits rendering.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.Android: tutorial code rewritten, APK is slightly lighter again.Android: resolution changing improvements.
